From day one on this game, the studio heads were saying "this is a tight schedule". We're coming up on the second milestone and miraculously I've only had to put in minimal overtime. There's lots of grumbling around the studio about the scheduling, but I always thought this was how the games industry did it.
So what's it like out there? Anybody know what it's like inside the Blizzards of the world, where you ship when it's ready rather than when the publisher says it's ready?
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